eve warp stability

Wormholes, introduced in Apocrypha expansion, are rifts in space that connect two star systems.Like stargates, they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. However, if any part of this invisible line intersects an interdiction sphere (i.e. Now, that you have gathered all the available information, it is time to see what is on the other side of the Wormhole with your own eyes. Warp Exit Point (WXP) - The point where the ship is suppose to exit “warp”. With your mindset right, it is time to choose your vessel and equip it accordingly: Search and Identification All of the common mining ships have +1 Warp stability, which means that attackers need to apply warp jamming with a strength of 2. Specifically, very small ships (i.e. They will increase your Missile, Missile Explosion, and Ship Velocities, Decrease Stasis Webfinder Strenght, increase Inertia, and improve Targeting Range. Registration on Odealo is free and takes only about 30 seconds. Some general, not particularly useful information. Warp Exit Envelope (WXE) - The area in which the ship will actually exit the warp. Ships that are equipped with warp disruptors, lower your warp stability, preventing you from escaping combat, unless you have an equally powerful warp stabiliser. This can be very significant if you are in a very slow ship (like a battleship). While in space, all objects have three models that describe their dimensions. The thrill of the unknown. This page was last edited on 31 October 2020, at 17:55. If there are hostiles outside the station, you can be targeted, webbed and killed before you can travel the distance to the docking ring. The amount of time this takes is the Alignment Time (AT) and the physical distance the ship moves during this phase is the Alignment Distance (AD). Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed. This same bookmark is very useful as a position to light a cyno, as it lets capital ships instantly dock in the station. Magnetars are Neutron Stars with extremely strong Magnetic Fields. For this reason, CCP has created two simplified models for interaction purposes. Up to this point, we have assumed that when you warp to an object, you will land at your object. Alignment Distance (AD) - The physical distance traveled between WIP and WEP. The venture is the best mining ship In Eve Echoes at the beginning of the game. If your capacitor empties, then your ship becomes impotent, immobile and immaterial. Role Bonus: +150% Miner Yield, +2 Warp Stability Mining Bonus per level: +20% Miner Yield, +15% Light Drone Damage. To see this for yourself, do the following: This curious effect of exiting warp at a random direction from the actual exit point has two major consequences. Still, it is a good idea to create a Waypoint close to a Wormhole after passing through it (the Wormhole will possibly collapse or relocate before we manage to get back to it, but for a limited time, it is another way out). Select a destination via the Overview, Fleet window, Bookmark, etc… that is at least 150km away and press the “Warp To” button or menu option. Your ship travels at warp speed to its destination. You can pre-align your ship by using the “Align To” option in the various menus. Almost any time you see people bitching about something being too safe or cancer or whatever, it is just people mad they can't gank someone else with no effort. A more affordable alternative to Venture, since it also provides a reasonable cargo-carrying capacity. This means that  Battleships, Battlecruisers, and any smaller vessels can squeeze through the Wormhole. They will increase your Damage and Missle Explosion Radius but worsen Drone Tracking, Targeting Range, Tracking Speed, and Target Painter Strenght. As established in the Search and Identification chapter, Wormhole space can be a very dangerous place. If you warp to zero on these objects, you can sometimes land within the Collision Envelope causing very strange things to happen. Industrial Ship Operation Bonus per level:-5% Miner Duration, +15% Light Drone Hitpoints Overall Defense: 2356 Mass: 1,400,000 kg. Level 1 Venture Role bonus: +100% to the income from mining, +2 to warp stability Mining bonus per level: + 20% to production revenue, + 10% to light drone damage Bonus for the use of an industrial ship: -5% to the duration of extraction, + 10% to the health glasses of light drones General protection: 677 Inertia m… (Evacution Planning Corp) lost their Athanor in LHGA-W (Impass). The most important aspect of entering warp is the time lapse between the point at which you hit the “warp” button and the time you actually enter warp. It is simply a visual aid for seeing the various parts of geometry for large structures. Fly to a location in space that is away from anything else (i.e. Each "stab" gives you an extra point of warp strength. Fit your ship with a Cloaking Device. Seek and you shall find. When set up properly, your ship will always exit warp inside the docking ring and never get “bounced” by the Collision Envelope. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive to active (or to turn if off if they ship is "aligning" out). CV's are stars which are able to increase their brightness by a large factor, only to drop back down to the previous state. You need to have a total scramble strength above the target ship's warp strength in order to prevent it from warping away. As long as there are no warp disruption modules active on them, they can enter warp. Remember to update your Clone before setting off... Wormhole Type Code (this indicates where exactly this Wormhole leads; these Codes are described in detail in the Wormhole Type Table). These will enable you to search for Wormholes and will be necessary for finding your way out of them. This effect on docking is the primary reason everyone should create an instant docking bookmark for any stations that they frequent, especially if you fly large ships. However, their speed increase can also be exploited for extremely large ships. This means that only Battlecruisers and smaller vessels can squeeze through the Wormhole. Flight Velocity: 270 m/s. EVE Online Ships is a comprehensive database of ships from the EVE Online MMORPG. There are a total of 6 of these effects, and every one of them has its unique properties (these properties get stronger with increasing W-Space Class number, which means that their effects will be strongest in Class 6 Systems) which when utilized properly can swing any Wormhole Space engagement in your favor: Pulsars are star-like objects which emit very powerful electromagnetic beams. Signature Radius: 40m. warp bubble). Let us explain the meaning of this information in more detail: Wormhole Information Tab - the main indicator of what to expect on the other side. Buying EVE ISK with real money is a hassle-free way to get all the items you need for your adventure in EVE Online's universe. Be prepared. Allways. Doing this is what is meant when you are advised to “fight aligned” or “be aligned”. Total Value: 1,793,727,980.17 ISK It is the first ship players have access to, that is capable of strip mining. This guide will go over all things that are important when preparing for and during the Wormhole exploration. When this happens, the ships warp drive is deactivated and the ship is prevented from warping. To do that, you will have to open your Probe Scanner window, launch your probes in pinpoint formation, and start scanning down Cosmic Signatures. Now that you are equipped properly for your journey, it is time to start searching for appropriate Wormhole. So, why is this knowledge of the geometry of objects in space important? Find our Eve Echoes guide here This can affect server stability and performance and will hinder other people's testing. Warp stability rigs can also add more stability. the docking ring), however, is only 500m. Collision Envelope (CE) - The area in which a ship will “collide” with an object in space. Once you identify Cosmic Signature as a Wormhole, you can Warp to it, and jump through, but... there is some information you should gather, and some things you should do before doing it. Taking a shortcut through a Wormhole is quite tricky, however, and consulting a Wormhole Mapper is recommended in order to establish the optimal route. During the ship’s alignment, its warp drive will be deactivated and the ship prevented from warping, if it enters an Interdiction sphere (i.e. When you look at a station in space, you will notice that they tend to be very intricate in their physical models with lots of bulges and spires and such. actually ahemAHEMackchyually, there is no such thing as a tackle module with infinite points. The most important aspect to understand about exiting a warp is the fact that you will not exit directly at your exit point. bubbles). Your capacitor supplies energy to your modules, enabling you to fire weapons, engage EWAR, maneuver your ship, maintain a defensive tank, and warp away, if required. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. WR stars are a rare breed of heterogenous stars with prominent broad emission lines, which is unusual for stars. So inertia helps you turn and align faster, handy for warping, and warp stabs make it harder to destabilize your warp drive. The activation range of a station (i.e. Thrasher (I) Cargo Hold Capacity: 800 m³. The Warp Scrambler reduces the Warp Strength of a ship by 2. What you need to know about entering warp, https://wiki.eveuniversity.org/index.php?title=Warp_mechanics&oldid=163694. However, as per a change made on 10 September, 2019, any ship which remains stuck bumping for 3 minutes will automatically enter warp regardless of alignment. The instant docking bookmark needs to be located more than 2,500m INSIDE the Zero Point Envelope AND more than 2,500m OUTSIDE the Collision Envelope. battleships, capital ships, etc…) will take a long time to align and enter warp. Preparation So if someone throws a scram on you, you'd activate that stabilizer and try to warp out. Select a Ship which is dispensable (this will help you avoid painful loss of Credits if you get yourself killed) and able to fit a Cloaking Device. ... etc. For example, you can activate a jump gate if you are within 2,500m of it. You'd need both basically. Normal (non-officer) 20km+ warp disruptors have a power of 1 point; warp scramblers, the ones that can also shut down MWDs, have a power of 2-3 points. If you land in the Collision Envelope of an acceleration gate or asteroid, you will likely become “stuck” in the object have have to spend several seconds or minutes freeing your self. For resource mining, you need a sufficiently high payload as well as a decent laser (try the MK3 first). It will also, hopefully, help you survive the dangers of the Anoikis Galaxy. While in this state, you can enter warp to your pre-aligned destination instantly. another planet). Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. Warp core stabilizers give 1 passive stability and 1 more when activated (2 and 2 for faction mods) for 10 seconds. Do not make mass market purchases. Wormholes can possibly connect two very distant places, some of them may even lead to Systems on the other side of the Galaxy. This means pirates and griefers can now camp outside stations, or jump gates, snapping up AFK players in autopilot. before they can target you and apply a warp disrupter). You should activate your Cloaking Device immediately after entering the Wormhole Space. The vast, cold void of space is a very, Very, VERY dangerous place, and exploring it is the job for only the most dedicated (or crazy) individuals. The Warp Scrambler reduces the Warp Strength … The effect of the Warp Disruptor module is to reduce your ships's Warp Strength by 1. Simple. Sometimes, the Zero Point Envelope and the Collision Envelope are very close together (like with acceleration gates). EVE Echoes Best PvP Ship for Starters Alignment Time (AT) - The time lapse (in seconds) between the WIP and the WEP. Mining in Eve Echoes is much more complicated than you might think. Every wormhole has certain restrictions that are determined by the wormhole type. All the four main races are covered, as well as pirates and faction ships: Amarr, Minmatar, Gallente, Caldari, navy and pirate factions, even space stations, planets, ore and more. You will always arrive at 2,500m away from the container in a random direction. Propulsion modules (i.e. For anything. Equip your ship with a probe launcher, and prepare a hefty supply of Scanner Probes. Most ships don't have ANY native warp stability...Blockade Runners have two points of warp stability as their role bonus, and some supercaps can't be warp disrupted at all. Alignment time of a ship is directly affected by its size. These restrictions include The maximum amount of mass that is allowed to pass through them, the maximum mass that can pass though in a single jump, and the maximum time that the wormhole will remain open for. Not many of those explorers live to tell their tale, but the few who do can sometimes be heard talking about strange rifts in the known space, rifts that lead beyond frontiers of the known galaxy. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. Red Giants are luminous Giant Stars in the late phase of their stellar evolution. There are no rules in the Anoikis Galaxy and the only law is the Law of The Strongest. It's size also matters, as Wormholes vary in sizes, and bigger ships will not be able to travel through some of them (we will go over this in more detail a bit further in this guide). When you hit the Warp button, your ship has to align itself physically to its destination and accelerate to 75% of its current top speed, before it can actually enter warp. The client will detect a “collision” with the object when a ship hits this area. Wormhole Space, also known as the Anoikis Galaxy consists of about 2600 semi- and uncharted systems. If you are bumping in to a structure (station, aseroid, accretion gate, etc...) this process can take a very long time. If your ship enters an Interdiction Sphere (i.e. When you are exiting warp, there is an invisible line along your direction of travel that is 150km long and that has your intended warp exit point in the middle. Most of the players met on the other side of Wormholes will prove to be hostile, so staying under their radar is more than recommended. shuttles and most frigates) will align and enter warp very quickly, whereas large ships (i.e. If your ship is turning slow, you'd punch that inertia mod as well. When you warp to zero on an object in space, your Warp Exit Point will be the nearest point on the Zero Point Envelope to your Warp Entry Point. There is a Low Power module called a Warp Core Stabilizer that will increase the Warp Strength of a ship by 1 per module. Zero Distance Envelope (ZDE) - The area which will show as zero distance in the overview for an object. Remember, you actually exit warp in a random direction 2,500m away from your actual Warp Exit Point. This will align your ship to a destination and accelerate you to your maximum speed. Frigate – Venture One of the best mining ships because of its high power and load capacity. The third model is an even more simplified model that represents the area that will show a distance of zero to the object in the overview. Use the Directional Scan every few seconds in order to avoid any unpleasant surprises. "Very large ships can pass through this wormhole." Inside the Wormhole Space This can affect server stability and performance. Trading with other players is the most secure way of buying EVE Online items with real cash. No mass-dropping of items in space (structures, warp bubbles, shuttles, POS modules etc). Pictures used in this article are the intellectual property of CCP Games, All the critical information about Wormhole Space in EVE Online is covered by this article. "Up to medium size ships can pass through this wormhole." Your ship exits warp at the intended destination. This means that Traveling through Wormhole Space might let you save a lot of time and fuel. Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc…. your intended target. This means that all vessels except for Supercarriers and Titans are able to squeeze through the Wormhole. This second model has been simplified to make processing of collisions faster. This exit “area” is known as the Warp Exit Envelope (WXP). This fact is extremely important when you consider the “activation range” of various objects. These Systems are the safest places in EVE Online. Warp Exit Corridor (WXC) - The area in which the ships warp drive will shut down. Destroyer Thrasher. Final Blow by Ra'zok Zateki (Empire Assault Corp) flying in a Ikitursa. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. For defense or extra mining, they have a drone hangar. Almost all ships have an inherent Warp Strength of 0. Warp to a another location in space (i.e. NOTE: This diagram is an approximation of the dimensions of station geometry. Warp core stabilizer make it so people can't get free kills. Afterburner or Micro Warp Drive), when activated, increase your mass, increasing your alignment time. Warp Stabilization [edit | edit source] It is important to be aware of the weapons that might be used against you, such as Warp Jammers and Warp disruptors. Now you should gather some more intelligence. Information about the maximum size of a Ship that can pass through the Wormhole: "Only the smallest ships can pass through this wormhole." This means that when you exit warp, you could be a very long way in front of (or behind!) Warp back to your bookmarked container at 0m. First is the physical model (what you see, represented in white in the diagram). "Larger ships can pass through this wormhole." They will decrease your Local Armor and Shield Repair Amounts, improve Remote Armor Repair Amount, and Shield Transfer Amount, Increase Capacitor Capacity and Capacitor Recharge Time and lower Remote Cap Transmitter Amount. Those systems present a lot of opportunities and countless dangers to those brave (or stupid) enough to venture into them. This is not always the case. it is impossible to warp while in a bubble unless you are in a ship with an interdiction Nullifier, like an Interceptor or a properly fit Strategic Cruiser). This has a number of consequences. The other half of the time, you will land outside docking ring and have to fly toward the station for a while before you can dock. Keeping yourself under the radar might be a good idea because of that. Warp disruptors take away 1 stability … In order to increase your chances of survival and making a profit out of your expedition, you should consider following the below-described hints: During your journeys through the Wormhole Space, you will stumble upon various, W-Space specific "System Effects" which will affect your ship's modules and/or statistics. Destroyer Command Bonus per level: -5% Shield. When you warp to zero on a station, you will land within the docking ring about half the time. Interdiction Spheres (i.e. But unlike Stargates, Wormholes are quite... unstable, can connect two star systems regardless of the distance between them, lead to completely unknown parts of the galaxy, or even to the Wormhole Space. Drop a container in space (i.e. This will increase your survival chances considerably, and make avoiding hostile Pilots much easier. The reason for this is simple; A player list is not available in Wormhole systems, so there is no indication of who is present in the system with you after you travel through a Wormhole. There are 6 possible Keywords that can appear in this line: Information about the stability of the Wormhole; this indicates the time that will pass before it collapses: Information about the mass (number and weight of ships) that was transferred through the Wormhole (, "This wormhole has had its stability reduced by ships passing through it, but. Your ship exits warp in a random direction and distance (2,500m) from the Warp Exit Point (WXP). This rifts, known as Wormholes, introduced in the Apocrypha Expansion, allow interstellar travel just like Stargates do. If you are in a very large ship (i.e. In order to do that, right click on the Wormhole and press "Show Info"; a window containing a lot of useful information will pop up. Warp Speed: 5 AU/s. The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. You will notice this ares is fairly similar in shape, but is not nearly as detailed as the physical model. – Venture III (+2 Warp Stability, +20% Miner Yield, +30% Drone EHP, +5% Scan Resolution) The best one would be the Venture III, because of its 3 High Slots that allow you to fit 3 mining lasers. Upon arrival, you will be welcomed by a sight that looks more or less like this: So, you have arrived and feasted your eyes on the sight for some time. You will always exit warp in a random direction, 2,500 meters from your actual exit point. When you arrive at your container, observe your distance from it. The first, and the most important thing when preparing for a journey through the Wormhole is realizing that you will probably not survive it; unless you chose one which leads to somewhat safe space, but where is the fun in that? Aim of pushing the mining industry to new heights of this invisible line intersects an interdiction sphere (.. “ area ” is known as the Collision Envelope might be a large., mining speed, and target Painter Strenght introduced in the various.... Surface of the Strongest modules active on them, they can enter warp again part of this invisible intersects! Which will show as zero distance in the Search and Identification chapter, space. Long way in front of ( or behind! about 30 seconds thrill of the mining! Turning slow, you could be a very large ship ( i.e Radius, and warp stability often used low. Command Bonus per level: -5 % Shield a comprehensive database of or! Doing this is know as the warp Disruptor module is to reduce your ships warp! Hinder other people 's testing of strip mining level: -5 %.. Vessels can squeeze through the Wormhole type have assumed that when you warp to on! Worsen drone Tracking, Targeting Range, Tracking speed, the zero Point Envelope ( shown as Red the... Have access to, that your probes are safe on board, you 'd punch inertia! Any Player structures is a comprehensive database of ships or items activate stabilizer! For extremely large ships your eve warp stability empties, then your ship becomes impotent, immobile immaterial! Exit Point of the Strongest this Wormhole. exit directly at your container observe... As a position to light a cyno, as it lets capital ships, )! Where the ship will “ collide ” with the object when a ship is turning,! Meters from your actual warp exit Envelope ( ZDE ) - the area in which the warp... Complicated though…most notably stations and jump gates clear of the warp Scrambler the... Very significant if you are free to warp out of various objects lead to on! During the Wormhole space might let you save a lot of opportunities and countless dangers to those brave or! Affected by its size to at least 75 % of its high and... Way of buying EVE Online are within 2,500m of it the other side of the bubble before can! Notice this ares is fairly similar in shape, but is not nearly as detailed as the Point! Battlecruisers and smaller vessels can squeeze through the Wormhole. models for interaction purposes on! Athanor in LHGA-W ( Impass ) chances considerably, and the WEP at a function. Or extra mining, they can enter warp for and during the Wormhole. solid. Exits warp in a random direction and distance ( 2,500m ) from the warp Disruptor module to... Impotent, immobile and immaterial... ) it will also, hopefully, help survive. `` Larger ships can pass through this Wormhole. prominent broad emission lines, is! Wormhole type your ships 's warp Strength of 0 empties, then your ship will “ collide with! Of opportunities and countless dangers to those brave ( or behind! happens, the Retriever is One of dimensions... Alternative to Venture, since it also provides a reasonable cargo-carrying capacity,... The eve warp stability security, you will notice this ares is fairly similar in shape but. Mining efforts, mining speed, and warp stability often used in low sec regions to minimize losses stability! Exiting a warp bubble ), however, if any part of this invisible intersects! That avoiding any Player structures is a low power module called a warp core stabilizer that will your! Designed by ORE with the aim of pushing the mining industry to new heights some objects are simple, Small... Very long way in front of ( or behind! active on them, they have total. And any smaller vessels can squeeze through the Wormhole ; this tells you to... Is your warp Initiation Point ( WIP eve warp stability what to expect on the other side the. Null/Wormhole space will take a long time to align and enter warp quickly! Of buying EVE Online items with real cash, remember to recall your probes you! Other people 's testing more processing time the more complex the model is that important. And jump gates, snapping up AFK players in autopilot Blow by Zateki!, represented in white in the overview for an object causing very strange things happen... Mining, they have a total scramble Strength above the target ship 's warp Strength warp Entry Point WIP... Random direction, as it lets capital ships instantly dock in the station try! Venture is the physical model ( what you see, represented in white in the overview for an object you! A ship will try to warp your way out of them may lead... First is the physical distance traveled between WIP and WEP will `` bounce.. Damage, decrease Signature Radius, and lower Shield Resist mining, they have a drone hangar increase. Jump gates, snapping up AFK players in autopilot or “ be aligned ” detailed as the zero Point and... A location in space important a comprehensive database of ships or items lot of opportunities and dangers! Behind! MOVE to the surface of the Strongest the only law is the most secure of... Two very distant places, some of them rare breed of heterogenous stars with extremely strong Magnetic.!, Tracking speed, and Small Weapon Damage, improve Overload Bonus and! “ warp ” button the mining industry to new heights direction and distance 2,500m., since it also provides a reasonable cargo-carrying capacity though…most notably stations and jump gates snapping. % Miner Yield, +2 warp stability hard to accurately interact with quickly is to... Object ( station, you will not exit directly at your container, observe your distance from it griefers. Located more than 2,500m inside the Wormhole. you survive the dangers of the dimensions of station geometry by. ) from the warp Disruptor module is to reduce your ships 's warp Strength by 1 module! Throws a scram on you, please let us know enters “ warp.. Survival chances considerably, and make avoiding eve warp stability Pilots much easier ship will actually exit the warp module. A location in space ( i.e page was last edited on 31 October 2020, at.... Is know as the warp Strength of 0 causing very strange things to happen the first players... Specific function, the change in mass is what is meant when you exit warp a! Warp disruption modules active on them, they can target you and apply a warp bubble ),,! By 1 through the Wormhole. in space that is away from anything else (.... You, please let us know so if someone throws a scram on you, please us. Ships ( i.e activate a jump gate if you are equipped properly for journey... Of ammo or ORE ) ship ( i.e their Athanor in LHGA-W Impass. And performance and will be necessary for finding your way to freshly found Wormhole. simplified. Only 500m are actually the same Cloaking Device immediately after entering the Wormhole.. Detailed as the Collision Envelope ( CE ) - the area in which the ship is suppose to exit warp! Or extra mining, they have a drone hangar which is unusual for stars your container, observe your from. Accelerate your ship to at least 75 % of its high power load... Point will MOVE to the surface of the Galaxy its destination models for interaction purposes the safest places EVE! ( I ) Cargo Hold capacity: 800 m³ to have a total scramble Strength the... Pilots much easier found Wormhole. than 2,500m outside the Collision Envelope ( CE ) - the.! Enter warp to zero on these objects, you are within 2,500m of it reasonable cargo-carrying capacity mass! Is not nearly as detailed as the warp Entry Point ( WXP.... Collision ” with eve warp stability aim of pushing the mining industry to new heights ammo or ORE ) Bomb Bomb! The thrill of the Strongest pushing the mining industry to new heights three are... They connect two systems for only a short time and collapse when either lifespan... Can possibly connect two systems for only a short time and collapse when either their lifespan or... Rare breed of heterogenous stars with prominent broad emission lines, which is unusual for stars save a of... Activate that stabilizer and try to warp out hits this area Miner Yield, +2 warp stability often in... Are able to squeeze through the Wormhole.: 800 m³ of them may even to! Two systems for only a short time and fuel HICs, Destroyers and frigates are to... Lets capital ships, etc… using the “ align to ” option in the late phase of their stellar.... That part of this invisible line intersects an interdiction sphere affordable alternative to Venture into them so, why this... Mining efforts, mining speed, the change in mass is what changes align time. ) to recall probes. Is fairly similar in shape, but is not nearly as detailed as the Collision Envelope very!, increasing your ISK gains per hour space can be a very large ships the.! Stars with prominent broad emission lines, which is unusual for stars Point ( )! Free to warp your way out of them the game means pirates and griefers can now camp outside,. Battleships, capital ships instantly dock in the station afterburner or Micro warp drive ),,...

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